3Dlabs 32 MB AGP Video Card (OGVX1)

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3Dlabs 32 MB AGP Video Card (OGVX1)

Oxygen GVX1 is the industry's first workstation graphics board to bring the high-end power of geometry acceleration, at entry-level games only board prices, by integrating 3Dlabs GLINT® R3 and GLINT Gamma® G1 workstation rasterizer and geometry processors on a single card. Oxygen GVX1 boosts the productivity of design professionals with best-of-class 2D and 3D performance and innovative technology including Virtual Textures and fully accelerated Volumetric Rendering

Key Features:

  • Advanced OpenGL graphic processors
  • GLINT R3 rasterizer
  • GLINT Gamma G1 geometry processor
  • 32MB graphics memory
  • 256MB virtual texture store
  • VGA and MDR20 Digital Flat Panel connectors
  • Stereo connector (3-pin mini-din)
  • AGP - AGP Version 2.0 Compliant
  • Multi-monitor support (using multiple cards)
  • PowerThreads OpenGL ICD
  • Windows 98/Me, Windows 2000, Windows NT 4 and Windows XP

Technical Specifications:

GLINT R3 Rasterization Processor:
  • Virtual Texture memory management unit
  • 256MB Virtual Texture address space
  • Single pass, multi-texture unit
  • Integrated 300MHz RAMDAC
  • High-speed 128-bit memory interface
  • 7 independent DMA engines
  • 2D/3D Raster Engine
  • Integrated SVGA Controller

GLINT Gamma G1 Geometry Processor:

  • 100% OpenGL Transforms and Lighting
  • Hardwired processor provides 3 times the geometry perfomance of a Pentium III
  • 16 simultaneous light sources
  • 4.75 Million lit, transformed triangles/second

PowerThreads SSE OpenGL Drivers:

  • PowerThreads™ SSE OpenGL ICD with full Pentium III and AMD Athlon 3DNow! optimizations
  • Dynamic Load Balancing distributes geometry and lighting load between GLINT Gamma G1 and host CPU
  • OpenGL 1.1 ICD (OpenGL 1.2 ready)
  • Multiprocessor system optimized

Professional 3D Rendering:

  • Complete OpenGL 1.2 functionality in silicon
  • Virtual Texturing in silicon
  • Up to 256MB Virtual Texture space
  • 2048x2048x32 maximum individual texture size
  • Single pass bump-mapping, per-pixel lighting
  • Gouraud shading
  • Perspectively correct bilinear and trilinear filtering
  • Perspectively correct per pixel mip-mapping
  • Dual bilinear mip-mapped textures in a single pass
  • Volumetric rendering with up to 8-way filtering
  • Source and destination alpha blending
  • Fogging and depth cueing
  • Anti-aliased lines and polygons
  • Full-scene anti-aliasing
  • Scissoring and stippling
  • Overlay and stencil buffers
  • 32 bit Z-buffering
  • GID clipping

Hardware Performance:

  • Fill rate - 230Mtexels/sec dual bilinear mip-map
  • Fill rate - 115Mpixels/sec trilinear mip-map texture
  • Polygon rate - 4.75M lit, transformed polygons/sec (50% backface culled)
  • Viewperf - DX-04 score - 26.3 (1024x768 true-color 75Hz), DRV-05 score - 15.6 (1024x768 true-color 75Hz), Light-02 score - 3.0 (1280x1024 true-color 75Hz)
  • 2D Winbench 99 HE 375 (1024x768 true color)
  • 2D Winbench 99 BG 182 (1024x768 true color)
  • AutoCAD R14 C96 Score: 27

Memory:

  • 32MB of unified SGRAM framebuffer, Z-buffer and texture memory
  • Up to 256MB of host memory used as a Virtual Texture store

Display:

  • True color resolutions up to 1920x1200 or 2048x1536 with 32-bit Z
  • 60Hz-150Hz screen refresh rates (monitor dependant)
  • Softimage-compliant 8-bit double-buffered overlay planes
  • DDC2B support on all operating systems
  • Multi-head Capable - drive up to 4 displays using multiple Oxygen boards

Video:

  • Bilinear filtered re-scaling
  • Hardware YUV-RGB conversion
  • Hardware MPEG-2 Motion Compensation
  • True quad-buffered stereo support up to 1280x1024 true-color, 118Hz refresh rate

Connectors:

  • DB-15 analog connector (15-pin VGA monitor connector)
  • MDR20 Digital Flat Panel (DFP) connector supporting up to 1280x1024@60Hz
  • 3-pin Mini-din stereo connector (not audio)

 

Product Specifications:
Manufacturer: 3Dlabs
Part #  OGVX1

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