GLINT R3 Rasterization Processor:
- Virtual Texture memory management unit
- 256MB Virtual Texture address space
- Single pass, multi-texture unit
- Integrated 300MHz RAMDAC
- High-speed 128-bit memory interface
- 7 independent DMA engines
- 2D/3D Raster Engine
- Integrated SVGA Controller
GLINT Gamma G1 Geometry Processor:
- 100% OpenGL Transforms and Lighting
- Hardwired processor provides 3 times the geometry perfomance
of a Pentium III
- 16 simultaneous light sources
- 4.75 Million lit, transformed triangles/second
PowerThreads SSE OpenGL Drivers:
- PowerThreads™ SSE OpenGL ICD with full Pentium III and AMD
Athlon 3DNow! optimizations
- Dynamic Load Balancing distributes geometry and lighting
load between GLINT Gamma G1 and host CPU
- OpenGL 1.1 ICD (OpenGL 1.2 ready)
- Multiprocessor system optimized
Professional 3D Rendering:
- Complete OpenGL 1.2 functionality in silicon
- Virtual Texturing in silicon
- Up to 256MB Virtual Texture space
- 2048x2048x32 maximum individual texture size
- Single pass bump-mapping, per-pixel lighting
- Gouraud shading
- Perspectively correct bilinear and trilinear filtering
- Perspectively correct per pixel mip-mapping
- Dual bilinear mip-mapped textures in a single pass
- Volumetric rendering with up to 8-way filtering
- Source and destination alpha blending
- Fogging and depth cueing
- Anti-aliased lines and polygons
- Full-scene anti-aliasing
- Scissoring and stippling
- Overlay and stencil buffers
- 32 bit Z-buffering
- GID clipping
Hardware Performance:
- Fill rate - 230Mtexels/sec dual bilinear mip-map
- Fill rate - 115Mpixels/sec trilinear mip-map texture
- Polygon rate - 4.75M lit, transformed polygons/sec (50%
backface culled)
- Viewperf - DX-04 score - 26.3 (1024x768 true-color 75Hz),
DRV-05 score - 15.6 (1024x768 true-color 75Hz), Light-02 score -
3.0 (1280x1024 true-color 75Hz)
- 2D Winbench 99 HE 375 (1024x768 true color)
- 2D Winbench 99 BG 182 (1024x768 true color)
- AutoCAD R14 C96 Score: 27
Memory:
- 32MB of unified SGRAM framebuffer, Z-buffer and texture
memory
- Up to 256MB of host memory used as a Virtual Texture store
Display:
- True color resolutions up to 1920x1200 or 2048x1536 with
32-bit Z
- 60Hz-150Hz screen refresh rates (monitor dependant)
- Softimage-compliant 8-bit double-buffered overlay planes
- DDC2B support on all operating systems
- Multi-head Capable - drive up to 4 displays using multiple
Oxygen boards
Video:
- Bilinear filtered re-scaling
- Hardware YUV-RGB conversion
- Hardware MPEG-2 Motion Compensation
- True quad-buffered stereo support up to 1280x1024
true-color, 118Hz refresh rate
Connectors:
- DB-15 analog connector (15-pin VGA monitor connector)
- MDR20 Digital Flat Panel (DFP) connector supporting up to
1280x1024@60Hz
- 3-pin Mini-din stereo connector (not audio)