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Wildcat III 6110 Graphics Accelerator
Support for 32
lights in hardware and doubled texture memory translate to more
realistic renderings and much faster geometry acceleration - even
with complex scenes.
Standard
support for dual analog or digital monitors means you can you can
increase your visual real estate two-fold. So, when you're working
on a complex project or a large assembly you'll have plenty of
visual elbowroom.
Wildcat products have always offered the
best image quality in the industry with 10-bit sub-pixel accuracy,
exclusive SuperScene™ antialiasing, and high geometry and texture
coordinate precision. With this well-established legacy of quality,
you can be confident in the accuracy of your designs.
Features
- Dual-pipeline
configuration (supports digital and analog dual-head displays)
- Dedicated 128 MB
texture memory an d64 MB frame buffer (plus 16 MB DirectBurst
memory fo r208 MB total memory.
- Six T & L engines
for performance and programmability
- Stereo Sync
- Multiview and
genlock support
- 3D volumetric
texture support
- Exclusive SuperScene
antialiasing
- AGP Pro 50 - AGP
Version 2.0
Specifications
- Data width
- Frame buffer: 128 bits
- Texture buffer: 64 bits
- DirectBurst: 64 bits
- Integrated 320 MHz RAMDAC
- Geometry Acceleration
- Model view matrix transformation of vertex
and normal coordinates
- Perspective and viewport transformations
- Texture matrix transformation of texture
coordinates
- Local display list storage and processing
- Full lighting calculations (up to 32 lights)
- View volume clipping
- Up to six user clip planes
- Image processing
- Hardware Performance
- 3D Gourad-shaded triangles, Z-buffered: 33.0
M tri/sec
- Trilinear fill rate: 400.0 M pixels/sec
- 3D Vectors, solid-color, 10-pixel: 26.1 M
vec/sec
- Complete OpenGL® 1.3 geometry acceleration --
The Wildcat III 6210 uses a highly-tuned T&L engine to accelerate
the complete OpenGL 1.3 pipeline, including all geometry
operations, triangle setup, texturing, and pixel operations
- OpenML™ 1.0 support
- DirectX 7.0 support (single display only)
SuperScene full-scene multisampled
antialiasing:
- Point sampled with sixteen samples
- Sample location jittering
- Dynamic sample allocation
- Dynamic sample backoff
Traditional 2D Operations:
- 16- and 32-bit color depths (565, 8888)
- Solid and patterned area fills
- Vectors (diamond rule compliant)
- Block moves (screen-to-screen)
- Block gets (screen-to-system)
- Block puts (system-to-screen)
- Bilinear scaling
Board Physical:
- Full-length ATX form-factor
- AGP Pro - AGP Version 2.0 compliant
Memory:
- 64 MB DDR -- dedicated frame buffer
- 128 MB DDR -- dedicated texture buffer
- 16 MB DirectBurst
Display:
- True color resolutions up to 2048 x 1152
double-buffered and 32-bit Z per monitor
- 60 Hz - 90 Hz screen refresh rates (monitor
dependant)
- Dual display support under Windows® 2000
Stereo Sync Support:
Female, 3-pin, VESA-standard, mini-DIN connector provides connection
to a LCD shutter glasses emitter module or to other stereo shutter
devices
Genlock Support: Synchronizes the
vertical refresh rate of the system display to and external signal.
Multiview Support: Provides frame
locking and rate locking of multiple workstations.
Digital Flat Panel Output:
Two 29-pin DVI-I output connectors
Connectors:
- One 3-Pin, Mini-DIN stereo sync output
- Two DVI-I compatible Digital Video Output
ports
System Requirements:
- Intel® Pentium® processor or compatible
- Microsoft Windows 2000 or Windows XP
- One AGP Pro 50 slot
- One open PCI slots adjacent to the AGP Pro 50
slot for cooling and mechanical
- Minimum of 32 MB DRAM (64 MB recommended)
- 3 MB of free space on the computer's primary
system disk for the video display driver software
- 50 W of available power
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